[xsde-users] XSDe multi platform issue - iPhone, Windows x86, MacOSX

Constantin Iacobescu sir.costy at gmail.com
Wed Feb 18 09:43:43 EST 2009


Hello,

In the weeks I had spent a couple of time, more than a lot, trying to find a
solution to my working application for multi platform using of XSD/XSDe to
C++ data binding. Since I get stuck here I would appreciate if some one can
help me.

What I mean.
We are working to a technical application which involves the possibility of
importing/exporting data information using the XML format defined on
Geography Markup Language / LandXML standard schema.
The bad thing is that the core of the application is designed to run on
Windows, MacOSX and iPhone operating systems. So it is demanded to be
written using the standard C++ and to not depend on other external
libraries.

The idea is that we need of having a single one version of data binding
sources codes which can be compiled on the any of the platform mentioned
before. After compiling the library on whole operating systems, trying to
configure it for each one of them, and running the examples I did not found
a C++ data binding sources codes that achieves those goals. The generated
files are so closer depending of the platform where there are compiled.

So the only and the best solution which I can see is getting a way to
compile the XSDe for Windows/MacOSX. So do not have only a compilation for
embedded systems. This would make the source codes some kind independently
of the platform - because of using of the same library.
What do you think? There is possible to compile the XSDe for Windows
Operating System and not only for WinCE?
The exactly of which I am looking for is having a statically library, a
Windows x86 version of "xsde.lib".

Some help and guidance will be gratefully appreciated.

Best Regards,
Constantin Iacobescu


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